Classes
Choose your path, 5 class trees, 93 skills from MapleStory Classic CBT.
Every adventurer starts as a Beginner on Maple Island. Learn the basics of combat with simple skills before choosing your path at level 10.
Masters of close-range combat with high HP and physical defense. Warriors branch into Fighters (swords/axes), Pages (swords/blunt weapons), or Spearmen (spears/polearms) at level 30.
Wielders of elemental magic with devastating AoE attacks. Magicians branch into Fire/Poison Wizards, Ice/Lightning Wizards, or Clerics (holy magic + healing) at level 30.
Long-range attackers with high accuracy and critical strikes. Archers branch into Hunters (bows, Arrow Bomb) or Crossbowmen (crossbows, Iron Arrow) at level 30.
Agile fighters relying on speed and evasion. Rogues branch into Assassins (throwing stars, ranged) or Bandits (daggers, melee burst) at level 30.
Class Guides
5
Beginner's Guide: Your First Steps in Maple World
Your first hours in MapleStory Classic Worlds, from Maple Island through level 30. Job choices, AP allocation rules, and what to grind on the way.

Thief Leveling Guide: Level 10 to 30
The ultimate MapleStory Classic World thief guide for level 10 to 30. Per-level skill orders for both Assassin and Bandit paths, AP allocation, the dexless question, the Bandit SP Reset trick, and weapon and armor tables grounded in real item data.

Warrior Leveling Guide: Level 10 to 30
How to build a Warrior from job advancement to second job in MapleStory Classic Worlds. Unified per-level SP build, AP allocation, the Classic Worlds weapon multiplier rewrite, and weapon and armor recommendations grounded in real item data.

Archer Leveling Guide: Level 10 to 30
The ultimate MapleStory Classic World archer guide for level 10 to 30. Unified per-level skill build, AP allocation, the Hunter vs Crossbowman question, and weapon and armor tables grounded in real item data.

Magician Leveling Guide: Level 10 to 30
The ultimate MapleStory Classic World magician guide for level 10 to 30. Per-level skill order, AP allocation, the lukless question, Energy Bolt vs Magic Claw, and weapon and armor tables grounded in real item data.