The complete MapleStory Classic Worlds Warrior guide for level 10 to 30: AP allocation, unified per-level skill build, the Classic Worlds weapon multiplier rewrite, armor recommendations, and second-job preparation for Fighter, Page, or Spearman. Every build, stat split, and gear pick in this MapleStory Classic Warrior guide is grounded in the actual item and skill data on this site, not generic copy-paste from old MapleStory guides.
The Warrior at a glance
Advance to Warrior at level 10 by talking to Dances with Balrog in Perion. Every warrior uses the same skill tree from 10 to 30 regardless of 2nd job choice, and every branch is STR-primary / DEX-secondary, so your AP and SP decisions carry cleanly into whichever path you pick.
• Fighter → sword + axe melee, strong attack speed, 25% bleed proc on Axe Mastery
• Page → sword + blunt weapon melee, stuns and crowd control
• Spearman → spear + polearm long-reach melee, Iron Will, and the legendary Hyper Body party buff
AP allocation: pure STR or low-DEX?
Every level you get 5 AP. STR is your damage stat for all three warrior branches, DEX is your secondary. Warriors don't have a dexless meme tradition the way thieves do, but the same question applies: dump AP into DEX, or take it all from gear?
MAX = (STR × WeaponMult + 100 + DEX + WATK) × AttackPower / 100
• STR is multiplied by the weapon's swing/stab multiplier (1.5 to 3.5), so it scales hardest by far
• DEX adds flat damage at a 1:1 ratio, the same as WATK
• DEX is never wasted, it just contributes less per point than STR
• The takeaway: don't be afraid to dump some AP into DEX to wear better gear earlier
The honest standard build (recommended)
- 4 STR / 1 DEX per level until your DEX matches the requirement of the gear you want to wear.
- By level 30, that means 20 base DEX (1 per level from 11 to 30) and 80 base STR (4 per level + your starting 4).
- Lv 30 weapons like the Gladius, Mithril Maul, or Mithril Pole Arm all need DEX 30 / STR 65. With base DEX 20 you'll need +10 DEX from gear to equip them. That's easy by level 30, even with cheap scrolls or just the green/blue DEX-bonus armor variants.
- Lv 30 chest armor (Hwarang, Martial Arts Pants) needs DEX 20 / STR 50. Your base 20 DEX hits this exactly without any gear bonus.
The pure-STR option (5 STR / 0 DEX)
Pure STR for warriors means putting 5 STR every level and getting all of your DEX from equipment scrolls and gear stat bonuses. Because warrior gear is heavily DEX-tilted on the green/blue/mithril variants (almost every warrior tier has a +1 to +3 DEX option), this is more workable than thief dexless. The trade-off is that you'll be gear-locked: skip your DEX-bonus pieces for any reason and you can't equip your weapons.
- Level 10 to 14: Genuinely pure STR. Bronze Koif (DEX 0, STR 10), Lolico Armor (DEX 0, STR 10), Juno gloves (DEX 0, STR 10) all need zero DEX. Your starting Long Sword needs STR 20 only.
- Level 15 to 19: Still workable. Steel Fitted Mail Overall is STR 20 / no DEX, Bronze Full Helm is STR 20 / no DEX. The Sabre and Battle Axe at level 15 jump to DEX 10 / STR 30 so you'll need +10 DEX from gear. Stack a Mithril Helm (+1 DEX) + Brown Corporal (+1 DEX) + the green/blue armor variants and you can clear it.
- Level 20 to 29: Painful. Almost every weapon and chest piece in this range requires DEX 10 to 25. You'll need +20 DEX from gear by level 25, which is achievable by stacking +2 DEX hat + +2 DEX chest + +2 DEX bottom + +2 DEX gloves + +2 DEX shoes + a Lesser DEX scroll on each.
- Level 30+: All level 30 weapons and the Hwarang/Martial Arts/Engrit chest tier need DEX 20 to 30. Pure STR builds at this point are functionally just low-DEX with the rest from gear, the same as the standard 4 STR / 1 DEX build above.
Weapon multipliers: the Classic Worlds rewrite
Before the skill build, there's a structural change you need to know about. Classic Worlds rewrote every warrior weapon's damage multiplier, and the result is very different from pre-Big Bang. Each weapon has two numbers, one for Swing attacks and one for Stab attacks. The actual range you put out on a given attack also depends on weapon attack speed (faster weapons swing more often) and base WATK, so the raw multiplier is only one piece of the picture.
| Weapon | Swing | Stab |
|---|---|---|
| 1H Sword | 1.5 | 1.5 |
| 2H Sword | 2.5 | 2.5 |
| 1H Axe / 1H Blunt | 2.0 | 1.0 |
| 2H Axe / 2H Blunt | 3.0 | 2.0 |
| Spear | 1.5 | 3.5 |
| Polearm | 3.5 | 1.5 |
Reading this table without considering attack speed is misleading, so cross-reference the equipment database for the actual speed of any weapon you're picking. The broad pattern across the level 10 to 30 range:
- 1H weapons are Fast (speed 4 to 5). 1H Sword has the lowest multipliers in the game (1.5/1.5), but every 1H Sword in this range is Fast 4, so its real damage output isn't as far behind a 2H weapon as the raw multiplier suggests. Same goes for 1H Axe and 1H Blunt at 2.0 swing.
- 2H Sword and 2H Axe are Normal (speed 6). Higher per-hit numbers (2.5 to 3.0) but slower swings, so the speed disadvantage partially cancels the multiplier advantage.
- 2H Blunt, spears, and polearms are Slow (speed 7 to 8). Polearm hits the highest single multiplier in the table (3.5 swing), spear has the highest stab (3.5), and 2H Blunt sits at 3.0/2.0, but each hit takes noticeably longer to land. The Mithril Maul at level 30 is the one Normal-speed (6) 2H Blunt in this range.
- The swing/stab split actually matters per skill. Different attacks pull from different columns, but which warrior skill uses swing vs stab in Classic Worlds isn't documented on this site yet, it depends on Nexon's per-skill animation tags and we haven't tested it. Use the table as a ceiling/floor for what each weapon can roll, then check the ranges in-game with your actual gear before you commit to a Fighter, Page, or Spearman path.
Skill build: the SP math
From level 10 to 30 you have exactly 61 SP to spend on six 1st job skills. Maxing every skill costs 105 SP, so you have to specialize. The full skill list with stats and per-level effects lives on the Warrior class page, and the table below summarises what each skill does at max level:
| Skill | Max | What it does at max | Prereq | |
|---|---|---|---|---|
| Improved HP Recovery | 15 | Passive +20% HP recovery, regen ticks every 10s | None | |
| Max HP Increase | 15 | Passive Max HP +25% | Improved HP Recovery lv 3 | |
| Precise Strikes | 15 | Passive +20 Accuracy, +5% Critical Rate | None | |
| Iron Body | 20 | Buff: Weapon Def +30% for 600s (MP -15) | Max HP Increase lv 3 | |
| Power Strike | 20 | 260% damage single-target attack | None | |
| Slash Blast | 20 | 130% damage on up to 4 enemies (AoE) | Power Strike lv 1 |
• Power Strike 20 (260% single-target damage, your main attack)
• Slash Blast 20 (130% AoE on up to 4 enemies, mandatory because no warrior branch gets a new AoE skill at 2nd job, so Slash Blast is your only crowd clear from lv 10 all the way to 3rd job)
• Max HP Increase 15 (+25% passive Max HP, the biggest survival lever in 1st job)
That's 55 SP in the core three, plus 3 SP in Improved HP Recovery (Max HP Increase prereq) = 58 SP locked in. The remaining 3 SP are flex, typically into Precise Strikes for a small always-on crit and accuracy bump.
The locked 58 SP, in per-level order: front-load Power Strike and Slash Blast through the 10s to keep your damage and EXP climbing, then take the IHR 3 prereq and pivot to Max HP Increase for the back half of the build. The 1 SP at advancement goes into Power Strike so your damage button is live from level 10.
| Lvl | SP gained | Spend on |
|---|---|---|
| 10 | 1 (advancement) | Power Strike +1 (PS 1, online immediately) |
| 11 | 3 | Slash Blast +1 (SB 1, AoE online), Power Strike +2 (PS 3) |
| 12 | 3 | Power Strike +3 (PS 6) |
| 13 | 3 | Slash Blast +3 (SB 4) |
| 14 | 3 | Power Strike +3 (PS 9) |
| 15 | 3 | Slash Blast +3 (SB 7) |
| 16 | 3 | Power Strike +3 (PS 12) |
| 17 | 3 | Slash Blast +3 (SB 10) |
| 18 | 3 | Power Strike +3 (PS 15) |
| 19 | 3 | Slash Blast +3 (SB 13) |
| 20 | 3 | Power Strike +3 (PS 18) |
| 21 | 3 | Power Strike +2 (PS 20 MAX), Slash Blast +1 (SB 14) |
| 22 | 3 | Slash Blast +3 (SB 17) |
| 23 | 3 | Slash Blast +3 (SB 20 MAX) |
| 24 | 3 | Improved HP Recovery +3 (IHR 3, MaxHP unlocked) |
| 25 | 3 | Max HP Increase +3 (MaxHP 3) |
| 26 | 3 | Max HP Increase +3 (MaxHP 6) |
| 27 | 3 | Max HP Increase +3 (MaxHP 9) |
| 28 | 3 | Max HP Increase +3 (MaxHP 12) |
| 29 | 3 | Max HP Increase +3 (MaxHP 15 MAX) |
| 30 | 3 | flex +3 |
• Precise Strikes (max 15, no prereq) → passive +1% crit rate and +4 accuracy per 3 points. Always on, every PS and SB gets the bonus for free. The standard recommendation.
• Iron Body (max 20, Max HP Increase 3 prereq already met) → timed +30% WDEF buff. Skip at 1st job. Iron Body multiplies your base WDEF, which is small at 1st job since you have no shield, cheap armor, and few scrolls. +30% of a small number is still a small number. Revisit at 2nd job when your base WDEF is worth multiplying.
• Honestly, it doesn't matter much. Pick Precise Strikes and move on.
• Party Crit build (if you have a dedicated cleric) → skip Max HP Increase entirely and redirect the 15 SP into Precise Strikes 15 MAX for a permanent +5% crit rate and +20 accuracy. The highest-damage 1st-job warrior layout when your party's keeping you alive. Strictly worse solo.
• Boss-only build (NOT for mob grinders) → put Slash Blast at the 1 SP prereq and redirect 19 SP into Precise Strikes 15 + Iron Body 7. Never do this as a solo grinder: no warrior branch gets a new AoE skill at 2nd job, so skipping Slash Blast leaves you with no crowd clear for the entire 10 to 70 stretch. Only pick this if you exclusively run party bosses or dedicated single-target farming.
Weapons: Fighter, Page, and Spearman
Warriors have access to eight weapon types in the level 10 to 30 range, but each second job branch only uses two of them at mastery: Fighter (1H/2H sword + 1H/2H axe), Page (1H/2H sword + 1H/2H BW), Spearman (spear + polearm). The tables below cover every realistic warrior weapon with stats pulled from the item database.
One-handed weapons (for shield-users)
1H weapons let you carry a shield, which is a huge wdef and HP boost (more on shields below). They're also all Fast (speed 4 to 5) in this level range, so they swing meaningfully more often than 2H weapons. 1H Sword has the lowest raw multiplier in the table (1.5/1.5), but the speed advantage and the shield slot make it a real survival-build pick despite the multiplier hit. 1H Blunt has the additional bonus of getting +20 ATK and a 25% stun proc from Page's BW Mastery at 2nd job.
| Lvl | Weapon | WATK | Speed | STR req | DEX req | Notes | |
|---|---|---|---|---|---|---|---|
| 10 | Long Sword | 27 | 4 | 20 | 0 | Common | |
| 15 | Sabre | 32 | 4 | 30 | 10 | Warrior | |
| 20 | Viking Sword | 37 | 4 | 40 | 15 | Warrior | |
| 25 | Eloon | 42 | 4 | 50 | 20 | Warrior/Thief | |
| 30 | Gladius | 47 | 4 | 65 | 30 | Warrior | |
| 10 | Double Axe | 27 | 4 | 20 | 0 | Common | |
| 15 | Battle Axe | 32 | 4 | 30 | 10 | Warrior | |
| 25 | Mithril Axe | 42 | 4 | 50 | 20 | Warrior | |
| 30 | Fireman's Axe | 50 | 5 | 60 | 25 | Warrior | |
| 10 | Steel Pipe | 29 | 5 | 0 | 0 | Common | |
| 15 | Mace | 34 | 5 | 20 | 0 | Warrior/Mage | |
| 20 | Iron Mace | 39 | 5 | 30 | 0 | Warrior/Mage | |
| 25 | Fusion Mace | 41 | 4 | 40 | 0 | Warrior/Mage | |
| 30 | War Hammer | 49 | 5 | 60 | 25 | Warrior |
Two-handed weapons (no shield, more damage)
Two-handed swords, axes, and blunt weapons trade the shield slot for higher base WATK and higher multipliers (2.5 to 3.0 swing vs 1.5 to 2.0). Most are Normal speed (6) or Slow speed (7), so they swing slower than 1H weapons. The speed disadvantage partially cancels the multiplier advantage, and you have to test in-game to see which wins for your specific build. 2H Axe and 2H Blunt Weapon share the highest swing multiplier of any non-spear/polearm 2H option (3.0).
| Lvl | Weapon | WATK | Speed | STR req | DEX req | Notes | |
|---|---|---|---|---|---|---|---|
| 10 | Wooden Sword | 30 | 6 | 25 | 0 | Common | |
| 20 | Two-Handed Sword | 40 | 6 | 45 | 20 | Warrior | |
| 25 | Broadsword | 45 | 6 | 55 | 25 | Warrior | |
| 30 | Scimitar | 50 | 6 | 65 | 30 | Warrior | |
| 10 | Metal Axe | 30 | 6 | 25 | 0 | Common | |
| 20 | Iron Axe | 40 | 6 | 45 | 20 | Warrior | |
| 25 | Two-Handed Axe | 45 | 6 | 55 | 25 | Warrior | |
| 30 | Blue Axe | 50 | 6 | 65 | 30 | Warrior | |
| 10 | Wooden Mallet | 32 | 7 | 25 | 0 | Common | |
| 15 | Heavy Mace | 37 | 7 | 35 | 15 | Warrior | |
| 20 | Square Hammer | 42 | 7 | 45 | 20 | Warrior | |
| 30 | Mithril Maul | 49 | 6 | 65 | 30 | fastest 2H BW |
On the Mithril Maul speed-6 standout. Most 2H Blunt Weapons in this range are Slow (7), but the level 30 Mithril Maul is Normal (6), one full speed stage faster baseline. The Maul keeps its advantage through BW Booster too: a Slow 7 BW with BW Booster (-2 stages) becomes speed 5 (Fast), while a Normal 6 BW with Booster becomes speed 4 (also Fast, but one stage faster). Mithril Maul is always one stage faster than every other 2H Blunt Weapon in the level 10 to 30 range, both pre-30 raw and post-30 with Booster active. It is the strict speed pick for any Page going 2H BW.
Spears and polearms (Spearman path)
Spears and polearms share the Spearman class. Polearm has the highest swing multiplier in the game (3.5) and spear has the highest stab multiplier (3.5), but both are Slow speed (7 to 8) so the per-second damage payoff depends heavily on Booster (taken at 2nd job). Like all warrior branches, Spearman has no 2nd-job multi-target attack, so Slash Blast remains the only AoE option until 3rd job, plan accordingly.
| Lvl | Weapon | WATK | Speed | STR req | DEX req | Notes | |
|---|---|---|---|---|---|---|---|
| 10 | Spear | 32 | 8 | 25 | 0 | Common | |
| 15 | Fork on a Stick | 37 | 8 | 25 | 0 | Common | |
| 20 | Fish Spear | 39 | 7 | 35 | 0 | +1 acc | |
| 30 | Forked Spear | 52 | 8 | 65 | 30 | Warrior | |
| 10 | Pole Arm | 32 | 8 | 15 | 0 | Common | |
| 15 | Iron Ball | 37 | 8 | 35 | 15 | Warrior | |
| 20 | Studded Polearm | 39 | 7 | 45 | 20 | Warrior | |
| 25 | Janitor's Mop | 47 | 8 | 45 | 0 | Common | |
| 30 | Mithril Pole Arm | 52 | 8 | 65 | 30 | Warrior |
Armor: meet the requirements, scroll the rest
Warrior armor is split across eight equipment slots in the level 10 to 30 range: hats, tops, bottoms, overalls, gloves, shoes, capes, earrings, and (for 1H weapon users) shields. Most warrior tiers ship in STR and DEX colour variants with small bonuses, plus the occasional HP variant for tank builds. WDEF is identical across colour variants of the same tier. Items marked (any) below are wearable by any class, not just warriors.
Hats
Most warrior hat tiers only have DEX-bonus colour variants (Koif, Helmet, Full Helm, Sharp Helm, Burgernet, Jousting). The level 20 split is the only point where you choose between a STR variant (Football Helmet, +2 STR) and a DEX variant (Viking Helm, +2 DEX). A handful of common-class hats (Bandana, Metal Gear, Starry Bandana, Bamboo Hat, Baseball Cap) work for warriors too and are listed alongside marked (any), especially useful in the level 22 to 25 stretch when warrior hat upgrades all want DEX you may not have.
| Lvl | Item | STR | DEX | Bonus | Stat req | WDEF | |
|---|---|---|---|---|---|---|---|
| 10 | Koif (Warrior) | - | Bronze / Metal / Mithril +1 | +2 acc | STR 10 | 15-17 | |
| 10 | Red Bandana (any) | - | - | +10 HP | None | 9 | |
| 10 | Yellow Bandana (any) | +1 | - | - | None | 9 | |
| 12 | Helmet (Warrior) | - | Bronze / Steel / Mithril +1 | +2 acc | STR 15 | 16-18 | |
| 15 | Full Helm (Warrior) | - | Bronze / Steel / Mithril +1 | +3 acc | STR 20 | 19-21 | |
| 15 | Metal Gear (any) | +1 | - | +5 HP | None | 12 | |
| 15 | Yellow Metal Gear (any) | - | +1 | +10 HP | None | 13 | |
| 20 | Football Helmet (Warrior) | Bronze Steel Mithril +2 | - | +4 acc | STR 30, DEX 10 | 23-25 | |
| 20 | Viking Helm (Warrior) | - | Bronze / Iron / Mithril +2 | +4 acc | STR 30, DEX 10 | 23-25 | |
| 22 | Sharp Helm (Warrior) | - | Steel / Mithril / Gold +2 | +4 acc | STR 34, DEX 12 | 25-27 | |
| 25 | Burgernet Helm (Warrior) | - | Iron / Gold / Orihalcon +2 | +5 acc | STR 40, DEX 15 | 27-29 | |
| 25 | Red Starry Bandana (any) | +2 | - | - | STR 10 | 18 | |
| 25 | Green Bamboo Hat (any) | - | +2 | - | STR 10 | 18 | |
| 30 | Jousting Helmet (Warrior) | - | +3 | +6 acc | STR 50, DEX 20 | 31 |
Tops
Warrior tops have STR and DEX colour variants at every tier, with the level 20 Lamelle line also offering a +20 HP brown variant for tank builds. Lolico/Sergeant/Master Sergeant/Hwarang are the male versions; Lolica/Lamelle/Shark/Hwarang Shirt are the female parallels with identical stats and reqs.
| Lvl | Tier | STR | DEX | Stat req | WDEF | |
|---|---|---|---|---|---|---|
| 10 | Lolico / Lolica Armor | Brown / Orange +1 | Blue / Blueberry +1 | STR 10 | 27 | |
| 15 | Corporal | Steel +1 | Brown +1 | STR 20 | 32 | |
| 20 | Sergeant / Lamelle | Red / Red Lamelle +2 | Blue / Green Lamelle +2 | STR 30, DEX 10 | 37 | |
| 25 | Master Sergeant / Shark | Orihalcon / Red Shark +2 | Silver / Sky Shark +2 | STR 40, DEX 15 | 42 | |
| 30 | Hwarang Shirt | Red +3 | Green +3 | STR 50, DEX 20 | 47 |
Bottoms
| Lvl | Tier | STR | DEX | Stat req | WDEF | |
|---|---|---|---|---|---|---|
| 10 | Lolico / Sophia Pants | Brown / Rookie +1 | Blue / Sophia +1 | STR 10 | 18 | |
| 15 | Corporal Pants | Steel +1 | Brown +1 | STR 20 | 22 | |
| 20 | Sergeant Kilt / Ramel Skirt | Red Kilt / Red Skirt +2 | Steel Kilt / Green Skirt +2 | STR 30, DEX 10 | 26 | |
| 25 | Master Sergeant Kilt / Shark Skirt | Orihalcon / Red Skirt +2 | Silver / Sky Skirt +2 | STR 40, DEX 15 | 30 | |
| 30 | Martial Arts Pants | Red +3 | Brown +3 | STR 50, DEX 20 | 34 |
Overalls (warrior gets these early)
Overalls occupy both your top and bottom slots (you can't wear an overall plus a separate top, you give up both and wear the overall instead). The reason to use them is that STR and DEX scrolls only exist as Overall scrolls, not as separate Top scrolls or Bottom scrolls. With an overall you can stack +1 STR per slot via Lesser Overall STR scrolls; with separate top and bottom pieces you cannot get any stat bonus from scrolling at all. That alone makes overalls the right choice once one is available.
Warriors get overalls starting at level 15 with the Steel Fitted Mail line and they upgrade through level 20 (Kendo Robe) and level 30 (Engrit / Black Dragon / Sauna Robe).
| Lvl | Item | WDEF | STR req | DEX req | Bonus | Slots | |
|---|---|---|---|---|---|---|---|
| 15 | Steel Fitted Mail (Warrior) | 59 | 20 | 0 | +2 STR, +1 DEX | 10 | |
| 20 | Blue Kendo Robe (Warrior) | 69 | 30 | 10 | +4 DEX | 10 | |
| 20 | Red Kendo Robe (Warrior) | 69 | 30 | 10 | +4 STR | 10 | |
| 20 | White Kendo Robe (Warrior) | 69 | 30 | 10 | +2 STR, +2 DEX | 10 | |
| 30 | Blue Sauna Robe (any) | 57 | 0 | 0 | +1 STR/DEX/INT/LUK, +10 HP | 10 | |
| 30 | Red Sauna Robe (any) | 57 | 0 | 0 | +1 STR/DEX/INT/LUK, +10 HP | 10 | |
| 30 | Red Engrit (Warrior) | 89 | 50 | 20 | +6 STR | 10 | |
| 30 | Blue Engrit (Warrior) | 89 | 50 | 20 | +6 DEX | 10 | |
| 30 | Yellow Engrit (Warrior) | 89 | 50 | 20 | +30 HP | 10 | |
| 30 | Dark Engrit (Warrior) | 89 | 50 | 20 | +3 STR, +3 DEX | 10 | |
| 30 | Black Dragon Robe (Warrior) | 89 | 50 | 20 | +3 STR, +3 DEX | 10 |
Shoes
Warrior shoes use per-variant rows because the colour variants don't follow a clean STR / DEX pattern: most tiers have multiple DEX variants with different bonus amounts and one STR variant or none. Squishy Shoes (any class, lv 28, +1 STR / +1 DEX / +1 LUK / +1 INT) and Red Snowshoes (Warrior, lv 30, +1 STR, no req) are the two no-req hidden gems for STR-stacked builds gear-locked on DEX.
| Lvl | Variant | Bonus | STR req | DEX req | WDEF | Avoid | |
|---|---|---|---|---|---|---|---|
| 15 | Bronze Grieves (Warrior) | +5 HP | 20 | 0 | 12 | +1 | |
| 15 | Steel Grieves (Warrior) | +5 HP | 20 | 0 | 12 | +1 | |
| 20 | Brown High Boots (Warrior) | +1 DEX | 30 | 10 | 15 | +2 | |
| 20 | Orange High Boots (Warrior) | +2 DEX | 30 | 10 | 15 | +2 | |
| 20 | Blue High Boots (Warrior) | +1 DEX | 30 | 10 | 15 | +2 | |
| 25 | Mithril War Boots (Warrior) | +2 DEX | 40 | 15 | 18 | +2 | |
| 25 | Silver War Boots (Warrior) | +1 DEX | 40 | 15 | 18 | +2 | |
| 25 | Gold War Boots (Warrior) | +1 DEX, +5 HP | 40 | 15 | 18 | +2 | |
| 25 | Dark War Boots (Warrior) | +1 STR, +1 DEX, +5 HP | 40 | 15 | 18 | +2 | |
| 28 | Squishy Shoes (any) | +1 STR, +1 DEX, +1 LUK, +1 INT | 0 | 0 | 7 | 0 | |
| 30 | Emerald Battle Grieves (Warrior) | +3 DEX | 50 | 20 | 21 | +3 | |
| 30 | Mithril Battle Grieves (Warrior) | +1 DEX | 50 | 20 | 21 | +3 | |
| 30 | Silver Battle Grieves (Warrior) | +1 DEX | 50 | 20 | 21 | +3 | |
| 30 | Blood Battle Grieves (Warrior) | +1 STR, +2 DEX | 50 | 20 | 21 | +3 | |
| 30 | Red Snowshoes (Warrior) | +1 STR | 0 | 0 | 21 | +3 |
Gloves
Every warrior glove tier in this range carries small +ACC and +Crit Rate bonuses on top of WDEF, so they all scale your damage a little even when there's no STR/DEX bonus on the line. The level 30 Missel line splits into Steel (+3 STR), Bronze (+3 DEX), and Orihalcon (highest acc, +3).
| Lvl | Item | Bonus | STR req | DEX req | WDEF | |
|---|---|---|---|---|---|---|
| 10 | Juno (Warrior) | +1 acc, +1 crit | 10 | 0 | 6 | |
| 15 | Steel Fingerless Gloves (Warrior) | +1 acc, +1 crit, +5 HP | 20 | 0 | 9 | |
| 20 | Black Cat Gloves (Warrior) | +2 acc, +1 crit | 30 | 10 | 12 | |
| 25 | White Fingerless Gloves (Warrior) | +2 acc, +1 crit, +5 HP | 40 | 15 | 15 | |
| 30 | Steel Missel (Warrior) | +3 STR, +1 acc, +2 crit | 50 | 20 | 18 | |
| 30 | Bronze Missel (Warrior) | +3 DEX, +1 acc, +2 crit | 50 | 20 | 18 | |
| 30 | Orihalcon Missel (Warrior) | +3 acc, +1 crit | 50 | 20 | 18 |
Capes
Capes are sparse for warriors in this level range. There's exactly one generic cape worth equipping in the level 10 to 30 range: the Old Raggedy Cape at level 25, no class or stat requirement. Slap it on and forget about it until you find something better.
| Lvl | Cape | WDEF | Bonus | Stat req | Job | |
|---|---|---|---|---|---|---|
| 25 | Old Raggedy Cape | 10 | +1 acc | None | Common |
Earrings
Earrings are shared across all classes (no warrior restriction). They have 5 scroll slots each, no WDEF, and the named ones come with small MP or Avoidability bonuses. Pick whichever bonus suits you and scroll Earring STR or Earring DEX scrolls into them.
| Lvl | Earring | Bonus | |
|---|---|---|---|
| 15 | Single Earring | (scroll target) | |
| 20 | Weighted Earrings | +1 avoid | |
| 25 | Leaf Earrings | +5 MP, +2 avoid | |
| 30 | Lightning Earrings | +2 avoid |
Shields (1H weapon perk)
1H weapon users (Fighter with 1H sword/axe, Page with 1H sword/BW) can equip a shield. This is the structural argument for going 1H over 2H: an entire extra equipment slot worth of WDEF, HP bonus, and scroll potential that 2H weapons don't have.
| Lvl | Shield | WDEF | STR req | Bonus | Job | |
|---|---|---|---|---|---|---|
| 5 | Stolen Fence | 40 | 0 | None | Common | |
| 10 | Pan Lid | 45 | 0 | None | Common | |
| 10 | Wooden Buckler | 69 | 10 | +3 acc | Warrior | |
| 15 | Steel Shield | 79 | 20 | +3 acc | Warrior | |
| 20 | Mithril Buckler | 89 | 30 | +10 HP, +4 acc | Warrior | |
| 25 | Red Triangular Shield | 99 | 40 | +15 HP, +4 acc | Warrior | |
| 30 | Red Cross Shield | 109 | 50 | +20 HP, +5 acc | Warrior |
Scrolling: cheap and safe until level 50
Most warrior armor and weapons have 7 scroll slots; overalls have 10. Scrolls come in four grades, and the most important thing to know is that only Chaos scrolls destroy your item on fail. Lesser, Intermediate, and Greater scrolls all leave the item alone if they miss, you just lose the scroll and one slot.
| Grade | Success | Bonus | Destroys? |
|---|---|---|---|
| Lesser | 100% | +1 stat | No |
| Intermediate | 60% | +2 stat | No |
| Greater | 10% | +3 stat | No |
| Chaos | 10% | +5 stat | Yes (on fail) |
For a level 10 to 30 warrior, the practical plan is: hammer Lesser (100%) Overall STR scrolls into your overall as soon as you can wear one (Steel Fitted Mail at lv 15), and try Intermediate (60%) Attack scrolls on weapon slot 1 (and maybe slot 2). Don't grind for perfect gear in this range. You'll replace everything by level 35 anyway.
Where to grind from 10 to 30
Quest XP is a real chunk of your leveling, especially in Classic Worlds where modern dailies don't exist. Open the Quest Tracker and filter by your level. Roughly:
- Level 10 to 15: Henesys quests (Slimes, Pigs, Orange Mushrooms) and Perion quests around the rocks. Warrior Slash Blast on Pig Beach is fast XP.
- Level 15 to 20: Pig Beach Wild Boars, Perion fields (Stumps, Axe Stumps), the Bubblings around Henesys sewers.
- Level 20 to 25: Ant Tunnel near Perion (Zombie Mushrooms, Horny Mushrooms). High mob density rewards Slash Blast spam.
- Level 25 to 30: Sleepywood Dungeon for Curse Eyes and Jr. Wraiths. The first 11 Sleepywood quests are level 25 to 32 and align almost perfectly with this stretch, including the Mr. Wetbottom Sauna Robe quest line.
Warriors can stand toe-to-toe with mobs that would oneshot a thief in this level range, so don't be shy about pushing into harder maps a level or two ahead of the recommended range. Iron Body + Steel Fitted Mail makes the lv 18 to 22 Ant Tunnel runs comfortable even with limited potions.
Level 30: pick your second job
At level 30, return to Dances with Balrog in Perion for second job advancement. He'll send you on a short quest, and on completion you choose:
- Fighter: sword + axe melee. Sword Mastery / Axe Mastery push your minimum damage way up. Axe Mastery at max adds a 25% bleed proc that ticks 100% damage over 3 seconds, which is huge for grinding. Sword/Axe Booster speeds up your weapon by 2 stages for 300s. Rage gives +35 ATK (and -35 WDEF) for 300s. The classic well-rounded melee pick.
- Page: sword + blunt weapon melee. BW Mastery adds +20 attack power at max plus a 25% stun proc (huge for solo safety). Threaten debuffs enemy speed, ATK, and WDEF. Power Guard reflects 40% of physical damage taken. Page is the safest 1H/shield warrior pick and the strongest CC class in 2nd job.
- Spearman: spear + polearm long-reach melee. Spear Mastery adds +60 avoidability at max (Spearmen have always quietly been the most evasive warrior because of this). Polearm Mastery adds +20 speed. Iron Will gives +50 WDEF and 35% knockback resist. Hyper Body is the legendary +30% Max HP party buff that every Spearman is loved for. Pick this if you want to be the indispensable party utility warrior, per the tier list.
All three are STR based at second job, so your 1st job AP decisions carry over cleanly. Pick the playstyle, not the meta.



